Fake Cards

These five cards are from Smash.

Name: Relentless Assault
Location: Global
Function: You may declare one more attack this turn.

Name: The Cheese Stands Alone
Location: Yourself
Function: If, at any time, all your minions are knocked out, you immediately win the game.

Name: Null Orb
Location: Both decks
Function: All Spells are removed from both decks and hands and placed in their respective discard piles.

Name: Countermeasures
Location: Minion
Function: Play only during your opponent's attack.  All damage a Minion under your control receives is instead redirected to the attacking Minion.

Name: Repentance
Location: Minion
Function: Target Minion deals damage to itself equal to half its remaining HP.

This card is from Kirbystar56.

Name: Burt the Bashful
HP: 60
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: Hop-10.
Attack 2: Juggling-This attack does 10 damage for each Minion in this land.
Rarity Symbol: Uncommon

These three cards are from Smash.

Name: Rotten Moldy Disgusting Mushy Icky Shroom of Doom
Location: Global
Function: Remove all damage counters from all your Minions and place all your discarded Minions and Energy into any land you wish.  Then you may laugh in your opponent's face and demand 50 coins.

Name: Ludwig's Science Fair Project
HP: 100
Evolution Stage: Basic Minion
Minion Type: Lightning
Attack 1: L Tick, tick, tick-Scream and hide in a corner.
Attack 2: LL Malfunction-Use this attack only after using Attack 1.  Tremble and pray to whatever gods you worship.
Attack 3: LLL BOOM!-Use this attack only after using attack 2.  All Minions and players are knocked out.  If Ludwig is in play, laugh maniacally before... (The rest of this card has been burnt off.)

Name: Infernal Spawn of Evil
HP: 7,000
Evolution Stage: Basic Minion
Minion Type: Evil
Illustration: The picture on this card is of Mr. Pikas.
Attack 1: (No Energy is needed for this attack) I'm Coming!-This attack may only be used if Infernal Spawn of Evil is in your hand.  Scream, "I'm coming!" at any Minion and laugh diabolically while waving Infernal Spawn of Evil at it.  That Minion faints in a puddle of its own urine.
Attack 2: E Death by Cuteness-500.

These two cards are from Kirbystar56.

Name: Cheep cheep
HP: 40
Evolution Stage: Basic Minion
Minion Type: Water
Attack 1: W Slap-Flip a number of coins equal to the amount of W Energies on Cheep cheep.  This attack does 10 damage for each heads.
Attack 2: WW Wave-20.
Rarity Symbol: Common

Name: ???
HP: 100
Evolution Stage: ? Evolves from any Minion
Minion Type: ?
Attack 1: ? Blast-Does the amount of damage that the Basic Minion's HP was.
Attack 2: ??? Terra Blast-100.
Rarity Symbol: Rare

These two cards are from Smash.

Name:  It's All About Me
Location: You
Function: Place It's All About Me aside.  As long as this card is set aside, only you may use any effects of Buildings, and all Spells affect only you or your Minions.

Name: Rabid Goomba
HP: 50
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: E Sicken-Place a venom counter on Rabid Goomba.
Attack 2: EEE Bite-10.  This attack does 10 more damage for each venom counter on Rabid Goomba.

These fifty cards are from Smithy Junior.

Name: Shyper
HP: 40
Evolution Stage: Basic Minion
Minion Type: ???
Note: This card is considered "Metal".
Attack 1: ? Sword Rain-Flip a coin.  For each heads this attack does 5 damage, rounded down to the nearest 10.  When you get a tails, stop flipping the coin.
Attack 2: ?? Upgrade-Search your deck for one of Shyper's evolutions and place it in your hand.
Rarity: Common

Name: Axem Black
HP: 80
Evolution Stage: Stage 1-Evolves from Shyper
Minion Type: Evil
Note: This card is considered "Metal".
Attack 1: EE Black Vortex-Choose one enemy Minion in any land and discard one of its Energies.
Attack 2: EEEE Dark Axe-50.
Rarity: Uncommon

Name: Axem Green
HP: 60
Evolution Stage: Stage 1-Evolves from Shyper
Minion Type: Plant
Note: This card is considered "Metal".
Attack 1: PP Take Root-Remove one damage counter from Axem Green.  Axem Green can't move to another land until the end of your next turn.
Attack 2: PPPP TIMBER-40.  If Axem Green used Take Root on your last turn this attack does 70 damage instead of 40.
Rarity: Uncommon

Name: Axem Pink
HP: 60
Evolution Stage: Stage 1-Evolves from Shyper
Minion Type: Air
Note: This card is considered "Metal".
Attack 1: AAA Healing Breeze-Remove one damage counter from every Minion and Building in this land, including this card.
Attack 2: AAAA Pink Cloud-Use this attack on any land.  If it's a land under your control, remove one damage counter from every Minion and Building in that land.  If it's a opponent's land, this attack does 10 damage to
every target Building and Minion in that land.
Rarity: Uncommon

Name: Axem Red
HP: 90
Evolution Stage: Stage 1-Evolves from Shyper
Minion Type: Fire
Note: This card is considered "Metal".
Attack 1: RRRRR Blazing Hatchet-80.  Discard one R Energy.
Attack 2: R Bath of Flames-Search your discard pile for one R Energy and place it in your hand.
Rarity: Rare

Name: Axem Yellow
Hp: 70
Evolution Stage: Stage 1-Evolves from Shyper
Minion Type: Lightning
Note: This card is considered "Metal".
Attack 1: LLLL Belly Flop-This attack does 20 damage to every target in the adjoining land you are attacking.
Attack 2: L Lightning Rod-Search your deck for two L Energy cards and place them in your hand.
Rarity: Uncommon

Name: Axem Rangers
HP: 250
Evolution Stage: Stage 2-Evolves from Axem ????
Minion Type: ???
Note: In order to play this card you must discard 4 cards from your hand, then lay it on any Axem Ranger. This cards type and the Energy it takes is the same as the Axem it was evolved from.
Attack 1: ????? Gang Up-100.  Flip a coin.  If tails, Axem Rangers take 30 damage.
attack 2: ??????? Breaker Beam-This attack does 50 damage to every Minion and Building in an adjoining land.
Rarity: Promo

Name: Ding-a-ling
HP: 40
Evolution Stage: Basic Minion
Minion Type: Lightning
Note: This card is considered "Metal".
Attack 1: LL Fear Roulette-Choose a land controlled by your opponent.  Draw five cards from your deck and, without looking at them, place them on the playmat.  Your opponent then draws one of these cards at random.  If it's common, you choose a Minion in the land you chose and this attack does 10 damage to it.  If it's Uncommon, this attack does 20 damage to every Minion in the land you chose.  If it's rare, choose a Minion in the land you chose and discard it.  If it's a Promo, all Buildings, Minions and Spells in that land are discarded.  After you're done dealing damage, shuffle your cards back into your deck.
Rarity: Uncommon

Name: Count Down
HP: 70
Evolution Stage: Stage 1-Evolves from Ding-a-ling
Minion Type: Lightning
Note: This card is considered "Metal".
Attack 1: LL 10 Seconds To Launch
Attack 2: LLL Bell Missile!-You may only use this attack if you used 10 Seconds To Launch on your last turn.  This attack does 20 damage to all Minions in any target land.
Rarity: Rare

Name: Jinx
HP: 50
Evolution Stage: Basic Minion
Minion Type: Fighting
Attack 1: F Jinx-Place a Jinx counter on the targeted Minion.  For every Jinx counter on the Minion, your opponent flips a coin.  If heads you attack as normal, or flip again if you have more than one Jinx Counter.  If you ever flip tails the attack fails and the Minion takes 10 damage.
Attack 2: FF Silver Bullet-40.
Attack 3: FFFF Weight Training-Discard two F Energies.  Jinx's max HP is increased by 10, Jinx can lay one more Jinx counter when he uses Jinx, and the damage done by Silver Bullet is increased by 10.  You can only use this attack two times.
Rarity: Promo

Name: Bodyguard
HP: 50
Evolution Stage: Basic Minion
Minion Type: Fire
Note: This card is considered "Metal".
Attack 1: R Big Sword-20.  Flip three coins.  If at least one of them is heads the attack is performed. If none of them are heads the attack fails.
Attack 2: RRR Sword Bounce-Flip ten coins.  For each heads this attack does 10 damage.
Rarity: Common

Name: Mack
HP: 70
Evolution Stage: Stage 1-Evolves from Bodyguard
Minion Type: Fire
Note: This card is considered "Metal".
Attack 1: RRR Fire Wall-Choose an adjoining land.  Until the end of your next turn, any Minion that moves into or out of that land or takes 30 damage.
Attack 2: RRRR Freakishly Huge Sword-Choose an adjoining land.  This attack cuts all Minion's remaining HP in half, rounded up to the nearest ten.
Rarity: Uncommon

Name: Jabit
HP: 30
Evolution Stage: Basic Minion
Minion Type: Evil
Note: This card is considered "Metal".
Attack 1: EE Last Shot-50.  Discard this Minion in order to perform this attack.
Rarity: Common

Name: Smelter
HP: 70
Evolution Stage: Stage 1-Evolves from Jabit
Minion Type: Evil
Note: This card is considered "Metal".
Attack 1: EEE Smelt-Search your deck for one Minion considered "Metal" (basic or evolution) and place it in your hand.
Attack: EEEEEE Recycle-Search your discard pile for one Basic Minion named Jabit and two Evil Energy cards and place them in your hand.

Name: Smithy
HP: 120
Evolution Stage: Stage 2-Evolves from Smelter
Minion Type: Evil
Note: This card is considered "Metal".
Attack 1: EEEE Hammer Shockwave-50.
Attack 2: EEEEEE Gigaton Mallet-70.  After attacking the target this attack does 10 damage to every other target in that land.

Name: Smithy's True Form
HP: 300
Evolution Stage: Stage 3-Evolves from Smelter
Minion Type: Evil
Note: Whenever this card takes more than 50 damage, mark the head it is currently using.  It can never switch to that head again.  Then remove 5 damage counters.  If there are still 50 damage or more on this card mark another head, it may never switch to that head again.  Then remove another 5 damage
counters.  This continues until either all heads are marked or there is less than 50 damage on it.
Attack 1: EE Head rotation-Pick a head, you may now use that head's Special.  If you wish to use another head you must use this attack again and then use the Special on your next turn.  You may not switch to Smithy's head unless all other heads are destroyed.
Attack 2: Special-Choose one of the following attacks, depending on which head Smithy's True Form is using.
Chest Head: EE Curiosity-All Minions in adjoining lands can not attack Smithy's True Form until your opponent's next turn.
Smithy's Head: EEE Sledge Hammer-50.
Magic Head: EEEE Shrapnel Rain-20.  Choose a land.  This attack does 20 damage to all Minions in that land.
Safe Head: EEEEE Steel Bunker-Prevent all damage to every Minion in every one of your lands.
Tank Head: EEEEEE Magnum-Discard one Evil Energy.  Then choose one Minion, and flip a coin.  If heads, discard that Minion and all cards attached to it.  If tails, choose another Minion, then flip a coin again.  This continues until you flip heads.  Note: You may only choose a Minion once per use of this attack unless you have chosen every other Minion once, then you may choose that Minion again.  If you miss you must choose
every other Minion again, then you can choose that Minion again.
Rarity: Promo

Name: Bowyer
HP: 70
Evolution Stage: Basic Minion
Minion Type: Plant
Note: This card is considered "Metal".
Attack 1: PPP Long Range Arrow-40.  Choose a Minion in any land and this attack does 40 damage to that Minion.
Attack 2: PPPP Stone Arrow-Choose a Minion in any land.  That minion can not move or attack until the end of your next turn.
Rarity: Uncommon

Name: Yaridovich
HP: 80
Evolution Stage: Basic Minion
Minion Type: Water
Note: This card is considered "Metal".
Attack 1: WWWW Willy Wisp-Mark Yaridovich with a special counter.  From now on, any time somebody attacks Yaridovich they must flip a coin.  If heads the attack is performed, if tails the attack fails.
Attack 2: WWW Bladed Spear-50.
Rarity: Rare

Name: Boomer
HP: 100
Evolution Stage: Basic Minion
Minion Type: Lightning
Note: This card is considered "Metal".
Attack 1: LLL Sword Skewer-50.
Attack 2: LLLL Skewer-This attack does 5 times the number of damage counters that could possibly fit on the target rounded down to the nearest ten.  For example, if the target has 100 HP then this attack does 50
damage.
Rarity: Promo

Name: Cloaker
HP: 80
Evolution Stage: Basic Minion
Minion Type: Fighting
Note: This card is considered "Metal".
Attack 1: FFF Steel Blade-40.
Rarity: Uncommon

Name: Earth Link
HP: 100
Evolution Stage: Stage 1-Evolves from Cloaker
Minion Type: Fighting
Note: This card is considered "Metal".
Attack 1: FFFF Carni Kiss-50.
Attack 2: Jugular Bite-Target Minion loses half of their HP (rounded down to the nearest ten) plus 20 damage.
Rarity: Rare

Name: Domino
HP: 60
Evolution Stage: Basic Minion
Minion Type: Ice
Note: This card is considered "Metal".
Attack 1: IIII Hailstorm-10.  Choose a land.  This attack does 10 damage to every Minion in that land.  Then you discard one Energy card on every Minion in that land.

Name: Mad Adder
HP: 80
Evolution Stage: Stage 1-Evolves from Domino
Minion Type: Ice
Note: This card is considered "Metal".
Attack 1: IIIII Psyche Ripple-This attack does 10 damage to every one of your opponent's Minions.
Attack 2: IIIIII Crystal Tremor-This attack does 10 damage to every  one of your opponent's Buildings.
Rarity: Rare

Name: Machine Made
Location: Your Minions
Function: Attach this card to any Minion.  From now on this Minion's HP is increased by 10 and the base damage of its attacks are increased by 10.  If the Minion is considered "Metal" that Minion's HP and attack go up 20, instead of 10.
Rarity: Uncommon

Name: Dr. Inviso's Potion
Location: Your Minions
Function: Attach this card to any Minion.  From now on this Minion can only be harmed by Spells, and attacks that do damage to a whole land.
Rarity: Rare

Name: Starman
Location: Your Minions
Function: Attach this card to one of your Minions.  From now until the end of your opponent's next turn anything this Minion attacks is immediately discarded. (If your Minion can spread damage over an entire land, only one Minion is destroyed and the others just take the normal damage.) If any Minion tries to attack
your Minion, they are immediately discarded.
Rarity: Rare

Name: Honey Syrup
Location: Your Minions
Function: This card acts as one Energy card of any type.  After you attack, discard it.
Rarity: Common

Name: Maple Syrup
Location: Your Minions
Function: This card acts as four Energy cards of any type.  After you attack, discard it.
Rarity: Uncommon

Name: Royal Syrup
Location: Your Minions
Function: This card automatically fulfills this Minion's Energy requirements.  After you attack, discard it.
Rarity: Rare

Name: Red Essence
Location: Your Minions
Function: Attach this to one of your Minions.  From now until the end of your opponent's third turn from now, anything this Minion attacks is immediately discarded. (If your Minion can spread damage over an entire land, only one Minion is destroyed and the others just take the normal damage.)  If any Minion tries to attack your Minion, they are immediately discarded.
Rarity: Ultra Rare (7 CP)

Name: Pure Water
Location: Discard pile
Function: Choose an opponent's Minion, and discard all Evil Energies attached to it.
Rarity: Uncommon

Name: Star Egg
Location: Your lands
Function: Place this card in any one of your lands.  At the beginning of every one of your turns, choose an opponent's Minion and do 20 damage to it.
Rarity: Rare

Name: Flower Tab
Location: Your lands
Function: Place this card in any one of your lands.  From now on you may place one, and only one, Energy card or Energy card substitute on this card and that Energy is given to every Minion in this land.  However, it only represents one Energy.
Rarity: Uncommon

Name: Flower Jar
Location: Your lands
Function: Place this card in any one of your lands.  From now on you may place up to three Energy cards or Energy card substitutes on this card and that Energy is given to every Minion in this land.  For example, if you place two Plant Energies on the Flower Jar, every Minion in this land automatically has two Plant Energies.
Rarity: Rare

Name: Flower Box
Location: Your lands
Function: Place this card in any one of your lands.  From now on you may place up to five Energy cards or Energy card substitutes on this card and that Energy is given to every Minion in this land.  For example, if you place two Plant Energies on the Flower Box, every Minion in this land automatically has two Plant Energies.
Rarity: Ultra Rare (7 CP)

Name: Full Flower Chest
Location: Your lands
Function: Place this card in any one of your lands.  From now on every Minion in this land has their Energy requirement fulfilled.
Rarity: Promo

Name: Elixir
Location: Discard pile
Function: Remove one damage counter from every one of your Minions.
Rarity: Uncommon

Name: Mega Elixir
Location: Discard Pile
Function: Discard two cards from your hand, not including this card, then remove two damage counters from every one of your Minions.
Rarity: Rare

Name: Kero Kero Cola
Location: Discard pile
Function: Remove all damage counters from all of your Minions, and all of your Minions are fully powered up.  Discard your hand and move the top five cards of your deck to your discard pile.
Rarity: Ultra Rare (7 CP)

Name: Rock Candy
Location: Discard pile
Function: Do 50 damage to a Minion of your choice.
Rarity: Rare

Name: Dojo
HP: 40
Function: All Fighting-type Minions in this land have the base damage of their attacks increased by 30.
Rarity: Rare

Name: Green House
HP: 40
Function: Once per turn, you may remove two damage counters from every Plant-type Minion.
Rarity: Rare

Name: Black Citadel
HP: 70
Function: All Evil-type Minions in this land have their health and attack increased by 10.
Rarity: Rare

Name: Magma Shrine
HP: 50
Function: Once per turn you may search your deck for a Fire-type evolution card and place it in your hand. Shuffle your deck afterward.
Rarity: Rare

Name: Sunken Ocean Palace
HP: 70
Function: As often as you like during your turn, you may search your deck for Water Energy.  For every Water Energy you take, you must shuffle a card from your hand into your deck.  Shuffle your deck afterward.
Rarity: Uncommon

Name: Tower of the Sun
HP: 50
Function: All Air-type Minions in this land can now attack Minions and Buildings in any land.
Rarity: Ultra Rare (7 CP)

Name: Glacial Obelisk
HP: 30
Function: All Ice-type Minions in this land have their HP and attack increased by 20.
Rarity: Rare

Name: Thunder Spire
HP: 50
Function: All Lightning-type Minions have their attack increased by 10.  If the attack can target anything no matter what land it is in, that attack is increased by 20.
Rarity: Rare

Name: Blighted Cavern
HP: 50
Function: Before you attack you may move Ground-type Minions from this land to any other land under your control.  If a Ground-type Minion in this land attacks, you may choose to have that Minion instead do 10 damage to every target in an adjoining land.
Rarity: Uncommon

Name: Mystery Temple
HP: 40
Function: All Minions in this land have their attack and health increased by 20.  Any ?-type Minions in this land have their health and attack increased by 30.
Rarity: Ultra Rare (7 CP)

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