These two cards are from Lemmy Koopa.
Name: Wiggler
HP: 60
Evolution Stage: Basic Minion (does
not evolve)
Minion Type: Plant
Attack 1: PP Sand Attack-10.
Because this attack lowers the defense of the opponent as a result of uncontrollable
shaking, each time Wiggler uses this on the same enemy, the damage caused
increases by 10.
Attack 2: PPP Rage-20. If Wiggler
has 30 or more damage, this attack does 50 damage instead because Wiggler
is MAD!
Rarity Symbol: Uncommon
Name: Fryguy
HP: 40
Evolution Stage: Basic Minion (does
not evolve)
Minion Type: Fire
Attack 1: R Split Up-Fryguy must be
damaged to use this attack. Discard this card and anything attached,
and pull three Fryguy from your deck. Put them in play in the same
land.
Attack 2: RRR Swoop-40. Flip
a coin. If heads, the opponent can't attack Fryguy on their next
turn.
Rarity Symbol: Common
These three cards are from Kirbystar56.
Name: Hammer Brother
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: GG Helmet Defend-If Hammer
Brother is attacked on your opponent's next turn, that attack does 30 less
damage.
Attack 2: GGG Hammer Time-Flip a coin.
This attack does 20 damage for each heads. When you get tails, stop.
Rarity Symbol: Uncommon
Name: Smilax
HP: 30
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: P Flame-10.
Attack 2: PP Fire Wall-This attack
does 10 damage to each Minion in the adjoining land you are attacking.
Rarity Symbol: Common
Name: Mega Smilax
HP: 70
Evolution Stage: Stage 1-Evolves from
Smilax
Minion Type: Plant
Attack 1: PPP Chomp-50.
Attack 2: PPPP Petal Blast-This attack
does 40 damage to each Minion in the adjoining land you are attacking.
Rarity Symbol: Rare
These 11 cards are from Lemmy Koopa.
Name: Eel
HP: 50
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Water
Attack 1: W Hide in Hole-Eel can not take damage
on your opponent's next turn because Eel is safe in his hole.
Attack 2: WWW Come Out To Play-30. You
must have used Hide in Hole the last time Eel attacked. Flip a coin.
If heads, Eel escapes attack and can not be damaged on the opponent's next
turn.
Rarity Symbol: Common
Name: Boom-Boom
HP: 60
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Fighting
Attack 1: FF Clobber-30.
Attack 2: FFFF Go Down Swinging-If Boom Boom
has 0 or 10 damage, this does 20. If he has 20 or 30 damage, this
does 40. If he has 40 or 50 damage, this does 60.
Rarity Symbol: Uncommon
Name: Vulture
HP: 40
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Air
Attack 1: A Swipe-10. If the target has
an Energy or Spell attached to it,choose one to discard.
Attack 2: AA Dive Bomb-30. Flip a coin.
If tails, this attack does nothing.
Rarity Symbol: Common
Name: Money Bag
HP: 50
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Ice
Attack 1: I Camouflage-If your opponent tries
to attack Money Bag on their next turn, they must flip a coin. If
tails, that attack fails.
Attack 2: III Surprise Attack-Roll a die.
If 1 or 4, this attack does 30 damage. If 2 or 5, this attack does
40 damage. If 3 or 6, this attack does 50 damage.
Rarity Symbol: Common
Name: Bowser Statue
HP: 70
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Lightning
Attack 1: L Blast-10.
Attack 2: LLL Really Big Blast-40.
Rarity Symbol: Uncommon
Name: Kammy Koopa
HP: 60
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Evil
Attack 1: E Yellow Block-10.
Attack 2: EE Block In Path-Flip a coin.
If heads, the opponent draws a card on their next turn and then must end
their turn.
Rarity Symbol: Common
Name: Spiketop
HP: 40
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Ground
Attack 1: G Put Out Spikes-If the opponent attacks
Spiketop next turn, the attacking Minion takes 20 damage, even if Spiketop
is knocked out.
Attack 2: GG Shell Bash-20. If Spiketop
used Put out Spikes the last time he attacked, this move does 40 damage
instead.
Rarity Symbol: Common
Name: Spy
Location: Discard pile
Function: Flip a coin. If heads,
the opponent must show you the cards they have in their hand.
Rarity Symbol: Common
Name: Armament
HP: 50
Function: While this Building is in
play, you may pull one Energy from your deck each turn and attach it to
a Minion in this land.
Rarity Symbol: Common
Name: White Flag
Location: Discard pile
Function: You pretend to surrender
and will not attack this turn. Your opponent will also not attack
on their next turn. (Good when you need to stall for time.)
Rarity Symbol: Common
Name: Sugar High
Location: Any land
Function: Attach this card to a Minion
of your choice. For one time only that Minion may use any of their
attacks, even if they do not have enough Energy to cover the attack's cost.
Discard this card after one attack from that Minion.
Rarity Symbol: Uncommon
These seven cards are from Foshi.
Name: Super Fortress
HP: --
Function: While this building is in
play, you must also have a Fortress in an adjoining land, but not in the
same land as Super Fortress. This card is discarded if the adjoining
Fortress is destroyed. While in play, no enemy forces can attack
the land with the Super Fortress. This card cannot be placed in Dark
Land.
Rarity Symbol: Rare
Name: Fwoosh
HP: 60
Evolution Stage: Basic Minion (does
not evolve)
Minion Type: Air
Attack 1: A Windswept-10. If
the Minion you are attacking has at least 1 or 2 Energies, choose 1 or
2 Energies of your choice and discard them.
Attack 2: AAAA Tornado Valley-20.
If there are enemies in more than two lands, take 1-2 Energies from every
Minion in the land with the Minion you're attacking and attach all the
Energy to the Minions in the other land.
Grindel
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Smash-40. Roll a
die. If it's not a 5 or 6, do 10 damage to yourself and the attack
fails.
Attack 2: GG Crash-Flip two coins.
If either or both of them are heads, discard a Building from any touching
land (not diagonal).
Rarity Symbol: Uncommon
Spindel
HP: 100
Evolution Stage: Stage 1-Evolves from
Grindel
Minion Type: Ground
Note: Spindel cannot move to another
land until he attacks.
Attack 1: GGG Roll-20. Roll a
die and select an adjoining land. Move Spindel to that land and do
20 damage to as many Minions as the die indicated.
Attack 2: GGGG Egyptian Curse-Flip
a coin. If heads, movement restrictions are reversed until the end
of your next turn. (If you usually can't move, you can move, and vice versa.)
If tails, move Spindel to another adjoining land and do 50 damage to a
friendly Minion. (This may even be you!)
Name: Bub
HP: 40
Evolutionary Stage: Basic Minion
Minion Type: Water
Attack 1: W Tiny Bite-10.
Attack 2: W Call for Help-If you've
been damaged, search for 3-4 Bubs, Bubbas, and/or Sushies in your
deck. When you're done, show the cards you picked to your opponent,
then shuffle your deck.
Rarity Symbol: Common
Name: Bubba
HP: 70
Evolutionary Stage: Stage 1-Evolves
from Bub
Minion Type: Water
Attack 1: WW Body Slam-30. Flip
a coin. If heads, take all Energy cards off the Minion you're attacking
and add them to your hand. If tails, it's vice versa.
Attack 2: WWW Bite-50.
Rarity Symbol: Uncommon
Name: Sushie
HP: 100
Evolutionary Stage: Stage 2-Evolves
from Bubba
Minion Type: Water
Attack 1: WWW Surprise Atttack-50.
Take all Energy cards attached to the Minion you're attacking and discard
them. If Sushi has not been damaged, add 10.
Attack 2: WWWW Enormous Bite-70.
Flip a coin. If tails, this attack does nothing.
Rarity Symbol: Rare
These eleven cards are from Kirbystar56.
Name: Magic Koopa
HP: 70
Evolutionary Stage: Basic Minion
Minion Type: Evil
Attack 1: E Defend Spell-If your opponent
attacks Magic Koopa on his or her next turn, the attack does 10 less damage.
Attack 2: EE Teleport-Move any of your
cards from any land to any other land.
Rarity Symbol: Common
Name: Kamek
HP: 90
Evolutionary Stage: Stage 1-Evolves
from Magic Koopa
Minion Type: Evil
Attack 1: EE Black Spell-No evolution
cards can be played on your opponent's next turn.
Attack 2: EEE Magic Power-Search your
deck for any evolution card and put in on the matching Basic Minion.
You must have the unevolved Minion in play.
Rarity Symbol: Rare
Name: Shy Away
HP: 30
Evolutionary Stage: Basic Minion (does
not evolve)
Minion Type: Air
Attack 1: A Fly Away-Return Shy Away
and any cards attached to it back to your hand.
Attack 2: AA Dive Bomb-20.
Rarity Symbol: Common
Name: Mokura
HP: 130
Evolution Stage: Basic Minion
Minion Type: Lightning
Attack 1: LL Static E-This attack does
10 damage to each Minion in the attacked land.
Attack 2: LLL Electro Shock-60.
Rarity Symbol: Rare
Name: Frog Captain
HP: 50
Evolution Stage: Basic Minion
Minion Type: Water
Attack 1: W Long Tongue Attack-This
attack does 10 damage to any Minion in any land the opponent controls.
Attack 2: WW Dinner Time-50.
Rarity Symbol: Uncommon
Name: Wart
HP: 80
Evolution Stage: Stage 1-Evolves from
Frog Captain
Minion Type: Water
Attack 1: WWW Rapid Fire-Flip 3 coins.
This attack does 10 damage for each heads.
Attack 2: WWWW Body Slam-60.
Rarity Symbol: Rare
Name: Shy Copter
HP: 60
Evolution Stage: Basic Minion
Minion Type: Air
Attack 1: AA Carry Away-Choose any
of your Minions and move it to any other land you control.
Attack 2: AA Air Attack-This attack
does 30 damage to any Minion in any land the opponent controls.
Rarity Symbol: Uncommon
Name: Charg'n Chuck
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Charge-Charg'n Chuck's
Tackle attack damage is doubled for each time you use this attack.
Attack 2: GGG Tackle-30.
Rarity Symbol: Uncommon
Name: Ninji
HP: 40
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: E Teleport-Move Ninji to
any other land you control.
Attack 2: EE Recover-Remove up to 2
damage counters from any Minion in the same land as Ninji.
Rarity Symbol: Common
Name: Thwimp
HP: 40
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Rock Throw-10.
Attack 2: GG Hop-20. Move Thwimp
to another land under your control.
Rarity Symbol: Common
Name: Thwomp
HP: 50
Evolution Stage: Stage 1-Evolves from
Thwimp
Minion Type: Ground
Attack 1: GG Smack Down-40. This
attack does 10 more damage for each Thwimp, and 30 more damage for each
Thwomp in play, even the opponent's.
Attack 2: GGG Glare-This attack does
20 damage to each Minion in the attacked land because they're all scared
of being crushed!
Rarity Symbol: Uncommon
These six cards are from Krillin.
Name: Croco
HP: 60
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EE Scratch-30.
Attack 2: EE Weird Mushroom-Remove
up to 3 damage counters from Croco.
Rarity Symbol: Uncommon
Name: Exor
HP: 80
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EEE Power Orb-Choose one
of your opponent's lands. This attack does 20 damage to every target
in that land.
Attack 2: E Thick Skull-Any damage
done to Exor next turn will be reduced by 10 for every E on Exor.
Rarity Symbol: Rare
Name: Jagger
HP: 50
Evolution Stage: Basic Minion
Minion Type: Fighting
Attack 1: FF Punch-20.
Attack 2: FF Super Shield-Any Buildings
or Spells that would normally hurt Jagger next turn won't hurt him.
Rarity Symbol: Uncommon
Name: Jinx
HP: 70
Evolution Stage: Stage 1-Evolves from
Jagger
Minion Type: Fighting
Attack 1: FFF Jinxed-30. This
attack can only be used on Minions.
Attack 2: FFFFF Silver Bullet-Flip
4 coins. If you get at least 3 heads, the opponent is Knocked Out.
If you get 2 heads or less, nothing happens.
Rarity Symbol:Rare
Name: Lakitu
HP: 90
Evolution Stage: Basic Minion
Minion Type: Air
Attack 1: AA Spiny Toss-30. This
card can only be used if you have a Spiny. Put the Spiny on the mat
beside Lakitu.
Attack 2: AAA Fly Off-Return Lakitu
to your deck, replacing it with any other card of your choice.
Rarity Symbol: Uncommon
Name: Spiny
HP: 40
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Spiny Roll-10.
Attack 2: GG Spinning Shell-30.
Rarity Symbol: Common
These nine cards are from Smash.
Name: Mars: Incarnation of War
HP: 150
Evolution Stage: Stage 3. Mars
may only be played on a Koopaling. Mars uses the same energy as that
Koopaling.
Attack 1: ? Swipe-20.
Attack 2: ?? Phase In-Flip a coin.
If heads, target Minion attacks another target Minion in the same land.
Attack 3: ????? Apocalypse-Flip two
coins. If both are heads, destroy all Minions, Buildings, and Foundations
except for any Incarnations. Both players discard their hand.
Name: Gaea: Incarnation of Nature
HP: ???
Evolution Stage: Gaea may be placed
on any Grass Type or Ground Type Minion. Gaea has the HP of that
Minion+20.
Attack 1: P Morning, Awakening-Move
Gaea into any land not controlled by the opponent.
Attack 2: PPPP Day, Power-50.
Attack 3: ????? Evening, Love-Move
all opponent's Minions into any land adjacent to Gaea.
Attack 4: GGGGG Night, Loss-Remove
all Energy from target Minion.
Attack 5: PRWFEAILG Chaos-The game
ends in a draw.
Name: Thanatos: Incarnation of Death
HP: Variable
Evolution Stage: Evolves from any Minion.
Thanatos has HP equal to that Minion's HP plus 20. Thanatos's type
and Energy used are of that Minion.
Minion Type: Variable
Note: If Thanatos is destroyed by an
opposing Minion, destroy the Minion that attacked it and Thanatos is placed
in play under opponent's control with HP of that Minion+20 and is now of
that Minion's type.
Attack 1: ??? Inviolate-Discard a card
from your hand to use this attack. No Minions may damage Thanatos
next turn.
Attack 2: ???? On Strike-Flip a coin.
If heads, no Minions may be destroyed during your or your opponent's next
turns.
Attack 3: ?? Remove Soul-30.
Name: Chronos: Incarnation of Time
HP: 100
Evolution Stage: Evolves from any Minion.
Minion Type: Chronos may use any Energy
type.
Note: If Chronos is knocked out, reshuffle
Chronos into your deck.
Attack 1: ??? Living Backwards-Remove
all damage counters placed on all Minions last turn.
Attack 2: ???? Time Shift-Flip a coin.
If heads, take another turn after this one. If tails, you lose your
next turn.
Attack 3: ?? Abnormal Aging-Target
Minion has 20 HP remaining.
Name: Clotho: Aspect of Fate
HP: 50
Evolution Stage: Basic Minion
Minion Type: Water
Attack 1: WWW Spin Thread-Search your
deck for any Basic Minion and place it in your hand.
Attack 2: W Lasso-20.
Name: Lachesis: Aspect of Fate
HP: 100
Evolution Stage: Stage 1-Evolves from
Clotho: Aspect of Fate
Minion Type: Water
Note: Lachesis may use any attack from
previous evolutions.
Attack 1: W Measure Thread-Place a
Destiny counter on target Minion. This attack may be used on any
Minion.
Attack 2: W Quick Travel-Move Lachesis
to any land you control.
Attack 3: WWWWW: Tapestry Balance-Each
player chooses two Minions. All other Minions are knocked out.
Both players discard all but one card in their hands.
Name: Atropos: Aspect of Fate
HP: 150
Evolution Stage: Stage 2-Evolves from
Lachesis: Aspect of Fate
Minion Type: Water
Note: Atropos may use any attack from
previous evolutions.
Attack 1: WWW Cut Thread-Target Minion's
maximum HP is reduced by 10 for each Destiny counter on that Minion.
This attack may be used on any Minion. Use this attack only once
for each Minion.
Attack 2: WWW Change to Arachnid-20.
Flip a coin. If heads, Atropos may not be attacked on your opponent's
next turn.
Name: Satan: Incarnation of Evil
HP: 150
Evolution Stage: Satan may evolve from
any Evil-type Minion.
Minion Type: Evil
Attack 1: EEE Sleeper Plot-Discard
E from Satan to use this attack. Place five sleeper counters on targeted
Minion. Remove one counter every time a player draws a card.
When the last counter is removed, targeted Minion is knocked out.
Attack 2: EE Lord of Lies-The opponent
chooses and discards a card from his or her hand.
Attack 3: E Create Demon-Discard E
from Satan to use this attack. Place a demon token into play with
20 HP and Attack 1: E Spike-20.
Name: God: Incarnation of Good
HP: 200
Evolution Stage: God may evolve from
any non-Evil type Stage 2 Minion.
Minion Type: God may use any Energy
other than Evil Energy.
Attack 1: ???? Wrath-This attack does
30 damage to every Minion and 50 damage to every Evil Minion in play other
than God.
Attack 2: ??? Divine Intervention-Move
all your Minions to one corner land. Move all opponent's Minions
to the opposite corner land.
Attack 3: ??? Resurrection-Discard
? to use this attack. Take one Basic Minion from the discard pile and place
it in any land you control.
Go to the next
page of Fake Cards.
Questions, comments, or suggestions?
Email
me!
Go back to the Just
for Fun page.
Go back to Susan's
Koopa Trading Card Game.
Go back to my main
page.