Fake Cards

These two cards are from Lemmy Koopa.

Name: Wiggler
HP: 60
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Plant
Attack 1: PP Sand Attack-10.  Because this attack lowers the defense of the opponent as a result of uncontrollable shaking, each time Wiggler uses this on the same enemy, the damage caused increases by 10.
Attack 2: PPP Rage-20.  If Wiggler has 30 or more damage, this attack does 50 damage instead because Wiggler is MAD!
Rarity Symbol: Uncommon

Name: Fryguy
HP: 40
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Fire
Attack 1: R Split Up-Fryguy must be damaged to use this attack.  Discard this card and anything attached, and pull three Fryguy from your deck.  Put them in play in the same land.
Attack 2: RRR Swoop-40.  Flip a coin.  If heads, the opponent can't attack Fryguy on their next turn.
Rarity Symbol: Common

These three cards are from Kirbystar56.

Name: Hammer Brother
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: GG Helmet Defend-If Hammer Brother is attacked on your opponent's next turn, that attack does 30 less damage.
Attack 2: GGG Hammer Time-Flip a coin.  This attack does 20 damage for each heads.  When you get tails, stop.
Rarity Symbol: Uncommon

Name: Smilax
HP: 30
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: P Flame-10.
Attack 2: PP Fire Wall-This attack does 10 damage to each Minion in the adjoining land you are attacking.
Rarity Symbol: Common

Name: Mega Smilax
HP: 70
Evolution Stage: Stage 1-Evolves from Smilax
Minion Type: Plant
Attack 1: PPP Chomp-50.
Attack 2: PPPP Petal Blast-This attack does 40 damage to each Minion in the adjoining land you are attacking.
Rarity Symbol: Rare

These 11 cards are from Lemmy Koopa.

Name: Eel
HP: 50
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Water
Attack 1: W Hide in Hole-Eel can not take damage on your opponent's next turn because Eel is safe in his hole.
Attack 2: WWW Come Out To Play-30.  You must have used Hide in Hole the last time Eel attacked.  Flip a coin.  If heads, Eel escapes attack and can not be damaged on the opponent's next turn.
Rarity Symbol: Common

Name: Boom-Boom
HP: 60
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Fighting
Attack 1: FF Clobber-30.
Attack 2: FFFF Go Down Swinging-If Boom Boom has 0 or 10 damage, this does 20.  If he has 20 or 30 damage, this does 40.  If he has 40 or 50 damage, this does 60.
Rarity Symbol: Uncommon

Name: Vulture
HP: 40
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Air
Attack 1: A Swipe-10.  If the target has an Energy or Spell attached to it,choose one to discard.
Attack 2: AA Dive Bomb-30.  Flip a coin.  If tails, this attack does nothing.
Rarity Symbol: Common

Name: Money Bag
HP: 50
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Ice
Attack 1: I Camouflage-If your opponent tries to attack Money Bag on their next turn, they must flip a coin.  If tails, that attack fails.
Attack 2: III Surprise Attack-Roll a die.  If 1 or 4, this attack does 30 damage.  If 2 or 5, this attack does 40 damage.  If 3 or 6, this attack does 50 damage.
Rarity Symbol: Common

Name: Bowser Statue
HP: 70
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Lightning
Attack 1: L Blast-10.
Attack 2: LLL Really Big Blast-40.
Rarity Symbol: Uncommon

Name: Kammy Koopa
HP: 60
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Evil
Attack 1: E Yellow Block-10.
Attack 2: EE Block In Path-Flip a coin.  If heads, the opponent draws a card on their next turn and then must end their turn.
Rarity Symbol: Common

Name: Spiketop
HP: 40
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Ground
Attack 1: G Put Out Spikes-If the opponent attacks Spiketop next turn, the attacking Minion takes 20 damage, even if Spiketop is knocked out.
Attack 2: GG Shell Bash-20.  If Spiketop used Put out Spikes the last time he attacked, this move does 40 damage instead.
Rarity Symbol: Common

Name: Spy
Location: Discard pile
Function: Flip a coin.  If heads, the opponent must show you the cards they have in their hand.
Rarity Symbol: Common

Name: Armament
HP: 50
Function: While this Building is in play, you may pull one Energy from your deck each turn and attach it to a Minion in this land.
Rarity Symbol: Common

Name: White Flag
Location: Discard pile
Function: You pretend to surrender and will not attack this turn.  Your opponent will also not attack on their next turn. (Good when you need to stall for time.)
Rarity Symbol: Common

Name: Sugar High
Location: Any land
Function: Attach this card to a Minion of your choice.  For one time only that Minion may use any of their attacks, even if they do not have enough Energy to cover the attack's cost.  Discard this card after one attack from that Minion.
Rarity Symbol: Uncommon

These seven cards are from Foshi.

Name: Super Fortress
HP: --
Function: While this building is in play, you must also have a Fortress in an adjoining land, but not in the same land as Super Fortress.  This card is discarded if the adjoining Fortress is destroyed.  While in play, no enemy forces can attack the land with the Super Fortress.  This card cannot be placed in Dark Land.
Rarity Symbol: Rare

Name: Fwoosh
HP: 60
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Air
Attack 1: A Windswept-10.  If the Minion you are attacking has at least 1 or 2 Energies, choose 1 or 2 Energies of your choice and discard them.
Attack 2: AAAA Tornado Valley-20.  If there are enemies in more than two lands, take 1-2 Energies from every Minion in the land with the Minion you're attacking and attach all the Energy to the Minions in the other land.

Grindel
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Smash-40.  Roll a die.  If it's not a 5 or 6, do 10 damage to yourself and the attack fails.
Attack 2: GG Crash-Flip two coins.  If either or both of them are heads, discard a Building from any touching land (not diagonal).
Rarity Symbol: Uncommon

Spindel
HP: 100
Evolution Stage: Stage 1-Evolves from Grindel
Minion Type: Ground
Note: Spindel cannot move to another land until he attacks.
Attack 1: GGG Roll-20.  Roll a die and select an adjoining land.  Move Spindel to that land and do 20 damage to as many Minions as the die indicated.
Attack 2: GGGG Egyptian Curse-Flip a coin.  If heads, movement restrictions are reversed until the end of your next turn. (If you usually can't move, you can move, and vice versa.) If tails, move Spindel to another adjoining land and do 50 damage to a friendly Minion. (This may even be you!)

Name: Bub
HP: 40
Evolutionary Stage: Basic Minion
Minion Type: Water
Attack 1: W Tiny Bite-10.
Attack 2: W Call for Help-If you've been damaged, search for 3-4 Bubs, Bubbas, and/or Sushies  in your deck.  When you're done, show the cards you picked to your opponent, then shuffle your deck.
Rarity Symbol: Common

Name: Bubba
HP: 70
Evolutionary Stage: Stage 1-Evolves from Bub
Minion Type: Water
Attack 1: WW Body Slam-30.  Flip a coin.  If heads, take all Energy cards off the Minion you're attacking and add them to your hand.  If tails, it's vice versa.
Attack 2: WWW Bite-50.
Rarity Symbol: Uncommon

Name: Sushie
HP: 100
Evolutionary Stage: Stage 2-Evolves from Bubba
Minion Type: Water
Attack 1: WWW Surprise Atttack-50.  Take all Energy cards attached to the Minion you're attacking and discard them.  If Sushi has not been damaged, add 10.
Attack 2: WWWW Enormous Bite-70.  Flip a coin.  If tails, this attack does nothing.
Rarity Symbol: Rare

These eleven cards are from Kirbystar56.

Name: Magic Koopa
HP: 70
Evolutionary Stage: Basic Minion
Minion Type: Evil
Attack 1: E Defend Spell-If your opponent attacks Magic Koopa on his or her next turn, the attack does 10 less damage.
Attack 2: EE Teleport-Move any of your cards from any land to any other land.
Rarity Symbol: Common

Name: Kamek
HP: 90
Evolutionary Stage: Stage 1-Evolves from Magic Koopa
Minion Type: Evil
Attack 1: EE Black Spell-No evolution cards can be played on your opponent's next turn.
Attack 2: EEE Magic Power-Search your deck for any evolution card and put in on the matching Basic Minion.  You must have the unevolved Minion in play.
Rarity Symbol: Rare

Name: Shy Away
HP: 30
Evolutionary Stage: Basic Minion (does not evolve)
Minion Type: Air
Attack 1: A Fly Away-Return Shy Away and any cards attached to it back to your hand.
Attack 2: AA Dive Bomb-20.
Rarity Symbol: Common

Name: Mokura
HP: 130
Evolution Stage: Basic Minion
Minion Type: Lightning
Attack 1: LL Static E-This attack does 10 damage to each Minion in the attacked land.
Attack 2: LLL Electro Shock-60.
Rarity Symbol: Rare

Name: Frog Captain
HP: 50
Evolution Stage: Basic Minion
Minion Type: Water
Attack 1: W Long Tongue Attack-This attack does 10 damage to any Minion in any land the opponent controls.
Attack 2: WW Dinner Time-50.
Rarity Symbol: Uncommon

Name: Wart
HP: 80
Evolution Stage: Stage 1-Evolves from Frog Captain
Minion Type: Water
Attack 1: WWW Rapid Fire-Flip 3 coins.  This attack does 10 damage for each heads.
Attack 2: WWWW Body Slam-60.
Rarity Symbol: Rare

Name: Shy Copter
HP: 60
Evolution Stage: Basic Minion
Minion Type: Air
Attack 1: AA Carry Away-Choose any of your Minions and move it to any other land you control.
Attack 2: AA Air Attack-This attack does 30 damage to any Minion in any land the opponent controls.
Rarity Symbol: Uncommon

Name: Charg'n Chuck
HP: 70
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Charge-Charg'n Chuck's Tackle attack damage is doubled for each time you use this attack.
Attack 2: GGG Tackle-30.
Rarity Symbol: Uncommon

Name: Ninji
HP: 40
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: E Teleport-Move Ninji to any other land you control.
Attack 2: EE Recover-Remove up to 2 damage counters from any Minion in the same land as Ninji.
Rarity Symbol: Common

Name: Thwimp
HP: 40
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Rock Throw-10.
Attack 2: GG Hop-20.  Move Thwimp to another land under your control.
Rarity Symbol: Common

Name: Thwomp
HP: 50
Evolution Stage: Stage 1-Evolves from Thwimp
Minion Type: Ground
Attack 1: GG Smack Down-40.  This attack does 10 more damage for each Thwimp, and 30 more damage for each Thwomp in play, even the opponent's.
Attack 2: GGG Glare-This attack does 20 damage to each Minion in the attacked land because they're all scared of being crushed!
Rarity Symbol: Uncommon

These six cards are from Krillin.

Name: Croco
HP: 60
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EE Scratch-30.
Attack 2: EE Weird Mushroom-Remove up to 3 damage counters from Croco.
Rarity Symbol: Uncommon

Name: Exor
HP: 80
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EEE Power Orb-Choose one of your opponent's lands.  This attack does 20 damage to every target in that land.
Attack 2: E Thick Skull-Any damage done to Exor next turn will be reduced by 10 for every E on Exor.
Rarity Symbol: Rare

Name: Jagger
HP: 50
Evolution Stage: Basic Minion
Minion Type: Fighting
Attack 1: FF Punch-20.
Attack 2: FF Super Shield-Any Buildings or Spells that would normally hurt Jagger next turn won't hurt him.
Rarity Symbol: Uncommon

Name: Jinx
HP: 70
Evolution Stage: Stage 1-Evolves from Jagger
Minion Type: Fighting
Attack 1: FFF Jinxed-30.  This attack can only be used on Minions.
Attack 2: FFFFF Silver Bullet-Flip 4 coins.  If you get at least 3 heads, the opponent is Knocked Out.  If you get 2 heads or less, nothing happens.
Rarity Symbol:Rare

Name: Lakitu
HP: 90
Evolution Stage: Basic Minion
Minion Type: Air
Attack 1: AA Spiny Toss-30.  This card can only be used if you have a Spiny.  Put the Spiny on the mat beside Lakitu.
Attack 2: AAA Fly Off-Return Lakitu to your deck, replacing it with any other card of your choice.
Rarity Symbol: Uncommon

Name: Spiny
HP: 40
Evolution Stage: Basic Minion
Minion Type: Ground
Attack 1: G Spiny Roll-10.
Attack 2: GG Spinning Shell-30.
Rarity Symbol: Common

These nine cards are from Smash.

Name: Mars: Incarnation of War
HP: 150
Evolution Stage: Stage 3.  Mars may only be played on a Koopaling.  Mars uses the same energy as that Koopaling.
Attack 1: ? Swipe-20.
Attack 2: ?? Phase In-Flip a coin.  If heads, target Minion attacks another target Minion in the same land.
Attack 3: ????? Apocalypse-Flip two coins.  If both are heads, destroy all Minions, Buildings, and Foundations except for any Incarnations.  Both players discard their hand.

Name: Gaea: Incarnation of Nature
HP: ???
Evolution Stage: Gaea may be placed on any Grass Type or Ground Type Minion.  Gaea has the HP of that Minion+20.
Attack 1: P Morning, Awakening-Move Gaea into any land not controlled by the opponent.
Attack 2: PPPP Day, Power-50.
Attack 3: ????? Evening, Love-Move all opponent's Minions into any land adjacent to Gaea.
Attack 4: GGGGG Night, Loss-Remove all Energy from target Minion.
Attack 5: PRWFEAILG Chaos-The game ends in a draw.

Name: Thanatos: Incarnation of Death
HP: Variable
Evolution Stage: Evolves from any Minion.  Thanatos has HP equal to that Minion's HP plus 20.  Thanatos's type and Energy used are of that Minion.
Minion Type: Variable
Note: If Thanatos is destroyed by an opposing Minion, destroy the Minion that attacked it and Thanatos is placed in play under opponent's control with HP of that Minion+20 and is now of that Minion's type.
Attack 1: ??? Inviolate-Discard a card from your hand to use this attack.  No Minions may damage Thanatos next turn.
Attack 2: ???? On Strike-Flip a coin.  If heads, no Minions may be destroyed during your or your opponent's next turns.
Attack 3: ?? Remove Soul-30.

Name: Chronos: Incarnation of Time
HP: 100
Evolution Stage: Evolves from any Minion.
Minion Type: Chronos may use any Energy type.
Note: If Chronos is knocked out, reshuffle Chronos into your deck.
Attack 1: ??? Living Backwards-Remove all damage counters placed on all Minions last turn.
Attack 2: ???? Time Shift-Flip a coin.  If heads, take another turn after this one.  If tails, you lose your next turn.
Attack 3: ?? Abnormal Aging-Target Minion has 20 HP remaining.

Name: Clotho: Aspect of Fate
HP: 50
Evolution Stage: Basic Minion
Minion Type: Water
Attack 1: WWW Spin Thread-Search your deck for any Basic Minion and place it in your hand.
Attack 2: W Lasso-20.

Name: Lachesis: Aspect of Fate
HP: 100
Evolution Stage: Stage 1-Evolves from Clotho: Aspect of Fate
Minion Type: Water
Note: Lachesis may use any attack from previous evolutions.
Attack 1: W Measure Thread-Place a Destiny counter on target Minion.  This attack may be used on any Minion.
Attack 2: W Quick Travel-Move Lachesis to any land you control.
Attack 3: WWWWW: Tapestry Balance-Each player chooses two Minions.  All other Minions are knocked out.  Both players discard all but one card in their hands.

Name: Atropos: Aspect of Fate
HP: 150
Evolution Stage: Stage 2-Evolves from Lachesis: Aspect of Fate
Minion Type: Water
Note: Atropos may use any attack from previous evolutions.
Attack 1: WWW Cut Thread-Target Minion's maximum HP is reduced by 10 for each Destiny counter on that Minion.  This attack may be used on any Minion.  Use this attack only once for each Minion.
Attack 2: WWW Change to Arachnid-20. Flip a coin.  If heads, Atropos may not be attacked on your opponent's next turn.

Name: Satan: Incarnation of Evil
HP: 150
Evolution Stage: Satan may evolve from any Evil-type Minion.
Minion Type: Evil
Attack 1: EEE Sleeper Plot-Discard E from Satan to use this attack.  Place five sleeper counters on targeted Minion.  Remove one counter every time a player draws a card.  When the last counter is removed, targeted Minion is knocked out.
Attack 2: EE Lord of Lies-The opponent chooses and discards a card from his or her hand.
Attack 3: E Create Demon-Discard E from Satan to use this attack.  Place a demon token into play with 20 HP and Attack 1: E Spike-20.

Name: God: Incarnation of Good
HP: 200
Evolution Stage: God may evolve from any non-Evil type Stage 2 Minion.
Minion Type: God may use any Energy other than Evil Energy.
Attack 1: ???? Wrath-This attack does 30 damage to every Minion and 50 damage to every Evil Minion in play other than God.
Attack 2: ??? Divine Intervention-Move all your Minions to one corner land.  Move all opponent's Minions to the opposite corner land.
Attack 3: ??? Resurrection-Discard ? to use this attack. Take one Basic Minion from the discard pile and place it in any land you control.

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