These fourteen cards are from Smash.
Name: Exar
HP: 100
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EEE Smithy's Hammer-50.
Attack 2: EEEEE Megaton Shock-Shuffle
two random cards in your hand into your deck to use this attack.
This attack does 10 damage to every one of your opponent's Minions, or
all Buildings in target land are destroyed, your choice.
Attack 3: EEE Invulnerability-Shuffle
3 E into your deck to use this attack. None of your Minions may be
affected by any attack next turn except for a set-damage attack.
Name: Exar's Ghost
HP: 50 (Yes, I know it's less than
Exar's HP)
Evolution Stage: Stage 1-Evolves from
Exar
Minion Type: Evil
Attack 1: EEEEE Possession-Set Exar's
Ghost and all cards attached to it aside. Choose one Minion in adjoining
land. You gain control of that Minion and all cards attached to it.
If that Minion is knocked out, place it and all cards owned by your opponent
in your opponent's discard pile. Place Exar's Ghost in the land that Minion
was in when it was knocked out, with 10 HP left.
Attack 2: E Aim
Attack 3: EE Energy Bolt-30.
If you used Aim last turn, this attack does 70 damage.
Name: Exar's Shade
HP: 200
Evolution Stage: Stage 2-Evolves from
Exar's Ghost
Minion Type: Evil
Attack 1: E Absorb Energy-Shuffle your
hand into your deck to use this attack. Your opponent may not attack
any Minion except Exar's Shade until Exar's Shade has taken damage.
Any attack used on Exar's Shade does half damage, rounded up. After
Exar's Shade is attacked, the power of Exar's Shade's Energy Blast attack
is raised by the power of half the former attack, rounded down.
Attack 2: EEEEEE Energy Blast-50.
Name: Smash Sumashi
HP: 70
Evolution Stage: Basic Minion
Minion Type: ?
Attack 1: (No Energy needed) Keep Balance-Your
opponent may use this attack. If your opponent has more Minions than
you, you gain control of Smash and all cards attached to him.
Attack 2: ?? Slash-30. If Gillian
is in play, this attack does 60 damage.
Attack 3: ??? Energy Tap-This attack
does 10 damage for each land under your control.
Name: Smash Damacon
HP: 70
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: (No Energy Needed) Side that
wins-Your opponent may use this attack. If you have more Minions
that your opponent, gain control of Smash Damacon.
Attack 2: EEEE Slash-60. If Gillian
is in play, this attack does 30 damage.
Attack 3: EE Energy Drain-This attack
does 10 damage for each land under your opponent's control.
Name: Gillian
HP: 50
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: PP Swipe-40. If Smash
Sumashi is in play, this attack does 80 damage. If Smash Damacon
is in play, this attack does 20 damage. If both Smash Damacon and
Smash Sumashi are in play, this attack does 100 damage.
Attack 2: PPP Healer-Remove half the
damage counters from target Minion, rounded down.
Attack 3: P Spirit Twine-if Gillian
is knocked out next turn, the attacking Minion is knocked out as well.
Name: Dream World
Location: Two Minions
Function: Choose a target Minion controlled
by target opponent. That opponent chooses a Minion controlled by
you. These Minions and all cards attached to them are set aside for
the rest of the game. You may play Spells and Energy on these cards
as if they were in play. You may attack with these Minions, but the
only target may be the other Minion or other Minions under the Dream World
spell. If you or your opponent's Minion is knocked out, discard Dream
World and the live Minion is placed back in any land under the owner's
control.
Name: Void
Location: Discard piles
Function: Remove all cards in both
discard piles completely from the game.
Name: Imp
HP: 20
Evolution Stage: Basic Minion
Type: Evil
Attack 1: E Scratch-10.
Attack 2: EE Spy-Look at the top card
of your opponent's deck.
Name: Familiar
HP: 30
Evolution Stage: Stage 1-Evolves from
Imp
Type: Evil
Attack 1: E Scratch-10.
Attack 2: EE Horn and Scratch-30.
Name: Gog
HP: 30
Evolution Stage: Basic Minion
Type: Evil
Attack 1: EE Fireball-20. This attack
may be used on any Minion.
Name: Magog
HP: 50
Evolution Stage: Stage 1-Evolves from
Gog
Type: Evil
Attack 1: Exploding Fireball-30.
This attack may be used on any Minion. This attack does 10 damage
to one target Minion in all lands bordering the targeted land. This
includes your lands.
Name: Hellhound
HP: 50
Evolution Stage: Basic Minion
Type: Evil
Attack 1: E Bite-20.
Attack 2: EE Flaming Bite-40.
Name: Cerberus
HP: 70
Evolution Stage: Stage 1-Evolves from
Hellhound
Type: Evil
Attack 1: EEEE Tri Bite-This attack
does 20 damage to three Minions in attacked land.
Attack 2: EE Fear-10. Target
Minion may not attack or move next turn.
These three cards are from Max.
Name: That Guy (you know...that guy
over there)
HP: 120
Evolution Stage: Basic Minon
Minion Type: ?
Attack 1: ? Stare-10. The card
being attacked will not have any effect on the opponent after this attack
and can not move or attack.
Attack 2: ?? Evolve-Search your deck
for this card's next evolution stage. Evolve this card and attack
again.
Rarity Symbol: Common
Name: This Guy (you know him...he's
beside you....oh OHHH!!!)
HP: 210
Evolution Stage: Stage 1-Evolves from
That Guy
Minion Type: ?
Attack 1: ?? Evolve-Search your deck
for this card's next evolution stage. Evolve this card and attack
again.
Attack 2: ??? Friends and Family-Search
your deck for any ?-type Minion and place it in one of your lands.
Rarity Symbol: Uncommon
Name: Mr. Guy (you know, the opposite
of Mrs. Guy)
HP: 1,000,000,000
Evolution Stage: Stage 2-Evolves from
This Guy
Minion Type: ?
Attack 1: ??? Twister-This attack does
50 damage for every That Guy, This Guy, or Mr. Guy in play.
Attack 2: ???? Grab-Choose any land
that the opponent controls.
Rarity Symbol: Rare
These five cards are from Smithy Junior.
Name: Toadie
HP: 40
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EE Swoop In-Choose a Minion
whose remaining HP is lower than half of its total HP. Take one Energy
card from that Minion and discard it.
Attack 2: EEE Propeller-10. Flip
4 coins. For every heads this attack does 10 more damage.
Rarity: Common
Name: Magikoopa
HP: 70
Evolution Stage: Stage 1-Evolves from
Toadie
Minion Type: Evil
Attack 1: EEE Phantom Beam-40.
Your opponent can't attack this card until the end of their next turn.
Attack 2: EEEE Forgotten Magic-Take
a Spell of your choice from your discard pile. Use that Spell immediately.
Name: Kamek
HP: 100
Evolution Stage: Stage 2-Evolves from
Magikoopa
Minion Type: Evil
Attack 1: EEEE Changing Destiny-Look
through the top five cards of your opponent's deck. Discard one of
your choice.
Attack 2: EEEEEE Magic Powder-Choose
any Minion. If the Minion is one of your Minions, put a Giant Counter
on it. From now on that Minion's total HP and attack is doubled.
If the Minion is one of your opponent's Minions put a Shrunk Counter on
it. From now on that Minion's total HP and attack is cut in half.
If that Minion's damage now exceeds its HP, that Minion is knocked out.
No Minion may have more than one Giant and/or Shrunk counter on it.
Name: Salvo the Slime
HP: 60
Evolution Stage: Basic Minion
Minion Type: Plant
Special Note: Any Minion that attacks
this card from an adjacent land may not move from that land until Salvo
the Slime is defeated.
Attack 1: PPP Slime Catapult-Choose
a Minion in any land. That Minion may not move until the end of your
next turn.
Attack 2 PPPPP Slime Tsunami-20.
All of your opponent's Minions in an adjacent land can't attack until Salvo
the Slime is defeated.
Rarity: Uncommon
Name: Planet X
Location: Sidelines
Function: Place the card next to one
of the corner lands. From now on you may move Minions in that corner
land to this card. This card counts as a corner land, but gives you
no points. This land may only be invaded from the corner land it
is attached to and it may only attack Minions in the corner land it is
attached to.
Rarity: Uncommon
These six cards are from Lemmy Koopa.
Name: Fuzzy
HP: 30
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: P Bite-10.
Attack 2: PP Looks Tasty-10.
Fuzzy can recover up to 10 damage if the target is a Minion.
Rarity: Common
Name: Forest Fuzzy
HP: 50
Evolution Stage: Stage 1-Evolves from
Fuzzy
Minion Type: Plant
Attack 1: P Dig in the Dirt-Search
your deck for a Fuzzy, Forest Fuzzy, or Jungle Fuzzy and put it in your
hand.
Attack 2: PP Still Good-20. Forest
Fuzzy can recover up to 10 damage if the target is a Minion.
Rarity: Common
Name: Jungle Fuzzy
HP: 70
Evolution Stage: Stage 2-Evolves from
Forest Fuzzy
Minion Type: Plant
Attack 1: P Trap-Select any enemy Minion
in an adjoining land. That Minion can not move until Jungle Fuzzy
is attacked.
Attack 2: PPP Energy Drink-Flip two
coins. For each heads, this attack does 30 damage to the target.
If the target is a Minion, Jungle Fuzzy can recover damage up to the amount
of damage caused.
Rarity: Uncommon
Name: Bill Blaster
HP: 80
Evolution Stage: Basic Minion (does
not evolve)
Minion Type: Lightning
Attack 1: LL Charge Up-There’s no effect!
Attack 2: LL Fire!-Bill Blaster must
have used Charge Up the last time it attacked. This does 40 damage.
Rarity: Uncommon
Name: HP Up Badge
Location: Any Minion
Function: Attach this card to a Minion.
That Minion’s max HP is increased by 30. An Energy must be discarded
off the receiving Minion to use this Spell.
Rarity: Common
Name: Sleepy Time
Location: Discard pile
Function: Declare any land and flip
a coin. If heads, all the Minions in that land fall asleep and do
not wake up until they receive damage.
Rarity: Common
These eight cards are from Jay.
Name: Clubba
HP: 70
Evolution Stage: Basic Minion.
Minion Type: Evil
Attack 1: E Crazy Stomp-Discard one
Energy attached to target.
Attack 2: EE Clubba Club-30.
Rarity Symbol: Uncommon
Name: Tubba’s Heart
HP: 100
Evolution Stage: Stage One-Evolves
from Clubba
Minion Type: Evil
Attack 1: EE Jumper-30.
Attack 2: EEE Heart Drain-Heal Tubba’s
Heart by 20 HP.
Rarity Symbol: Rare
Name: “Invincible” Tubba Blubba
HP: -Infinite-
Evolution Stage: Stage Two-Evolves
from Tubba’s Heart
Minion Type: Evil
Attack 1: EEE Invincible Laugh-Search
your deck for any card, show it to your opponent, and place it in your
hand. Shuffle your deck afterwards.
Attack 2: EEEE Hip Drop-60.
Rarity Symbol: Promo
Name: Smithy
HP: 100
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: Smithy’s Wave-30.
Attack 2: Super Power-40. If
Exor is in play, this attack does 60 damage.
Rarity Symbol: Rare
Name: Smithy’s True Form
HP: 120
Evolution Stage: Stage Two–Evolves
from Smithy
Minion Type: Evil
Attack 1: Punch-50.
Attack 2: Toaster Head–Flip 4 coins.
This attack does 20 damage for each head.
Rarity Symbol: Promo
Name: Exor
HP: 110
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: Eye Beam-40.
Attack 2: Exor’s Master–If Smithy is
in play, Exor does 60 damage. If not, draw a card.
Rarity Symbol: Rare
Name: Geno
HP: 100
Evolution Stage: Basic Minion
Minion Type: ???
Attack 1: Finger Shot-30.
Attack 2: Geno Beam–50. If you
have any Basic Minions in this land, search your deck for its evolution,
and evolve it. Shuffle your deck afterwards.
Rarity Symbol: Promo
Name: Mack
HP: 90
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: Flame Wall-Search your deck
for a fire Minion and place it in your hand. Shuffle your deck afterwards.
Attack 2: Flame-50.
Rarity Symbol: Rare
These nine cards are from Smash.
Name: Demon
HP: 50
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: E Spike-30.
Name: Horned Demon
HP: 60
Evolution Stage: Stage 1-Evolves from
Demon
Minion Type: Evil
Attack 1: EE Spike-40.
Attack 2: EEE Double Spike-30.
Flip a coin. If heads, this attack does 30 damage to another Minion
in the land you are attacking.
Name: Pit Fiend
HP: 60
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EEE Whip-30. This attack
does another 10 damage to another Minion in the land you are attacking.
Name: Pit Lord
HP: 60
Evolution Stage: Stage 1-Evolves from
Pit Fiend
Minion Type: Evil
Attack 1: EEE Scourge-40. This
attack does 20 damage to one other Minion in the land you are attacking
and 30 damage to another Minion in the land you are attacking from.
If there are no other Minions in the land, Pit Lord does 30 damage to itself.
Attack 2: E Resurrect as Demon-Use
this attack only if you have a Minion in the discard pile. Remove
a Minion in your discard pile completely from the game. Search your
deck for a basic Evil Minion and put it into play in any land you control.
Use this attack only once per game.
Name: Efreet
HP: 70
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: RRR Flare-40.
Name: Efreet Sultan
HP: 80
Evolution Stage: Stage 1-Evolves from
Efreet
Minion Type: Fire
Attack 1: RR Fire Shield-Discard R
to use this attack. For the next 3 turns, Fire Shield damages every
Minion attacking Efreet Sultan by 1/2 the damage Efreet Sultan took by
the attack, rounded down. Fire Shield does 10 damage if the attack
does no damage.
Name: Devil
HP: 100
Evolution Stage: Basic Minion
Minion Type: Evil
Note: Discard a card at random from
your hand when you play Devil or Devil is immediately discarded.
Attack 1: EEE Scythe-50.
Name: Arch Devil
HP: 150
Evolution Stage: Stage 1-Evolves from
Devil
Minion Type: Evil/Fire
Note: Discard three cards from your
hand when Arch Devil is brought into play or Arch Devil is immediately
discarded.
Attack 1: RRR Flaming Scythe-60.
Attack 2: E Taunt-This attack may be
used on any Minion. That Minion must attack Arch Devil next turn.
If that Minion cannot, your opponent may not attack on his or her next
turn.
Name: Zydar, Demon King
HP: 150
Evolution Stage: Stage 2-Evolves from
Arch Devil
Minion Type: Evil/Fire
Note: Discard your entire hand when
Zydar comes into play or discard Zydar.
Attack 1: EE Corrupt-For the next three
turns, all Minions are the Evil type, all Minions use Evil Energy and all
Energy is Evil Energy.
Attack 2: RRRR Flame Blast-10.
Flip a coin. If heads, this attack does 30 more damage and flip another
coin. If heads, this attack does an additional 60 damage.
Attack 3: EEEEE Lord Devastator-Use
this attack only when Zydar has less than 50 HP remaining. Discard
your hand. Search your deck for as many Minions as cards you discarded
and put them into play. If the Minion is an evolution card, you must
have a legal target to place it on or you must discard it.
These eighteen cards are from Yoyoshi.
Name: Apocalypse, NOW!
Location: Discard Pile
Note: Only one Apocalypse, NOW! may
be played per game.
Function: Discard all cards in play.
Discard both hands. Now, choose one land. That land has become
radioactive and may not be built on.
Rarity: Promo
Number: P3
Name: Wildcard
Type: Spell/Building
HP: ?
Location: Your lands
Function: Choose any Building in play.
You may now treat this card like that Building. You may only do this
if you can play this card on any of your lands and it would be legal.
Rarity: Rare
Number:113/112
Name: Mario
Location: Any Land without Koopas
Function: When Mario is played in a
land, any card that has "Koopa" or "Bowser" somewhere in its name cannot
enter this land.
Rarity: Uncommon
Name: Disband Duplicates
Location: Any land
Function: Only one of each Minion with
the same name may enter this land.
Rarity: Rare
Name: Armored Croco
HP: 100
Evolution Stage: Stage 1-Evolves from
Croco
Minion Type: Plant
Attack 1: PPP Bite-40.
Attack 2: PPPP Steal-40. Choose
a card from your opponent's hand. Flip a coin. If heads, put
it in your hand. If tails, discard it.
Rarity: Promo
Name: Gangbang
Location: Any land
Function: Minions who invade this land
can move again if they wish.
Rarity: Uncommon
Name: Green Shell
Location: Any Minion
Function: If this Green Shell is on
a Super Koopa, treat it as a Green Koopa. If not, this Minion has
20 more HP but cannot invade, and can only move once per turn.
Rarity: Uncommon
Name: Red Shell
Location: Any Minion
Function: If this is on a Super Koopa,
treat it like a Red Koopa. If not, then treat this card as a Mushroom
with the exception that you must discard an Energy from the Minion receiving
the healing.
Name: Yellow Shell
Location: Your Minion
Function: If this is given to a Super
Koopa, everything about it doubles (80 HP, Cape Spin ?? 20, , Search for
evolution ???? discard ????). If it is given to any other Minion, take
-10 off of each attack it deals and is dealt.
Rarity: Rare
Name: Blue Shell
Location: Opponent's Minion
Function: If this card is attached
to a Super Koopa, discard this card to search for an evolution of the Super
Koopa from your opponent's deck and evolve the Super Koopa. If it
is not a Super Koopa, you may now control its movements. (Your opponent
can control its movements as well.)
Rarity: Rare
Name: Royal Evolution
Location: Your Minion
Function: If this card is attached
to a Super Koopa, discard all Energy attached to it to search for a Stage
2 Evolution card of it. Place that card in your hand. If you
attach this card to Baby Bowser, you may evolve it into Bowser Koopa (providing
the king is in your hand). If this card is attached to any other
Minion, it does nothing.
Rarity: Rare
Name: Chain
Location: Unchained Chomp
Function: The Unchained Chomp cannot
use Free Range unless the target is in an adjoining land.
Rarity: Common
Name: Bowser's Castle
HP: 60
Function: As long as Bowser's Castle
is standing, only the person who played the castle can enter this land.
You can only have 1 Bowser's Castle in your deck.
Rarity: Rare
Name: Extension Land
Location: Beside Giant, Desert, Sky,
or Pipe Land
Function: You may treat this Spell
as a new land. This land counts for 0 points, but you may treat it
like a corner land in every other aspect.
Rarity: Uncommon
Name: Demotion
Location: Discard pile
Function: Take the top evolution card
of the Minion you are demoting and return it to the owner's hand.
You cannot do this if the Minion being demoted is a Basic Minion.
Rarity: Common
Name: Failed Midnight Raid
Location: Discard pile
Function: If your opponent plays Midnight
Raid, then you may immediately play this card. Your opponent must
discard 2 Energies from his Minions instead of your Minions.
Rarity: Common
Name: Wacky Watch
Location: Discard pile
Description: Take the top five cards
off of your deck and put them aside. Then, discard the rest of your
deck. The five cards you put aside are now your deck. Your
opponent does the same. If there are less than five cards in either
deck, take the difference from the discard pile and add them to your deck.
For the rest of the game, neither player may play any card or do any attack
that may alter the number of cards in the deck, except for another Wacky
Watch.
Rarity: Rare
Name: Evil Never Dies
Location: Any land
Function: If an evolved Evil Minion
dies while in this land, put that Basic Minion in a corner land you own
or is unowned. Discard all evolution, Spell, and Energy cards that
were attached to it.
Rarity: Promo
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