Fake Cards

These fourteen cards are from Smash.

Name:  Exar
HP: 100
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EEE Smithy's Hammer-50.
Attack 2: EEEEE Megaton Shock-Shuffle two random cards in your hand into your deck to use this attack.  This attack does 10 damage to every one of your opponent's Minions, or all Buildings in target land are destroyed, your choice.
Attack 3: EEE Invulnerability-Shuffle 3 E into your deck to use this attack.  None of your Minions may be affected by any attack next turn except for a set-damage attack.

Name: Exar's Ghost
HP: 50 (Yes, I know it's less than Exar's HP)
Evolution Stage: Stage 1-Evolves from Exar
Minion Type: Evil
Attack 1: EEEEE Possession-Set Exar's Ghost and all cards attached to it aside.  Choose one Minion in adjoining land.  You gain control of that Minion and all cards attached to it.  If that Minion is knocked out, place it and all cards owned by your opponent in your opponent's discard pile. Place Exar's Ghost in the land that Minion was in when it was knocked out, with 10 HP left.
Attack 2: E Aim
Attack 3: EE Energy Bolt-30.  If you used Aim last turn, this attack does 70 damage.

Name: Exar's Shade
HP: 200
Evolution Stage: Stage 2-Evolves from Exar's Ghost
Minion Type: Evil
Attack 1: E Absorb Energy-Shuffle your hand into your deck to use this attack.  Your opponent may not attack any Minion except Exar's Shade until Exar's Shade has taken damage.  Any attack used on Exar's Shade does half damage, rounded up.  After Exar's Shade is attacked, the power of Exar's Shade's Energy Blast attack is raised by the power of half the former attack, rounded down.
Attack 2: EEEEEE Energy Blast-50.

Name: Smash Sumashi
HP: 70
Evolution Stage: Basic Minion
Minion Type: ?
Attack 1: (No Energy needed) Keep Balance-Your opponent may use this attack.  If your opponent has more Minions than you, you gain control of Smash and all cards attached to him.
Attack 2: ?? Slash-30.  If Gillian is in play, this attack does 60 damage.
Attack 3: ??? Energy Tap-This attack does 10 damage for each land under your control.

Name: Smash Damacon
HP: 70
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: (No Energy Needed) Side that wins-Your opponent may use this attack.  If you have more Minions that your opponent, gain control of Smash Damacon.
Attack 2: EEEE Slash-60.  If Gillian is in play, this attack does 30 damage.
Attack 3: EE Energy Drain-This attack does 10 damage for each land under your opponent's control.

Name: Gillian
HP: 50
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: PP Swipe-40.  If Smash Sumashi is in play, this attack does 80 damage.  If Smash Damacon is in play, this attack does 20 damage.  If both Smash Damacon and Smash Sumashi are in play, this attack does 100 damage.
Attack 2: PPP Healer-Remove half the damage counters from target Minion, rounded down.
Attack 3: P Spirit Twine-if Gillian is knocked out next turn, the attacking Minion is knocked out as well.

Name: Dream World
Location: Two Minions
Function: Choose a target Minion controlled by target opponent.  That opponent chooses a Minion controlled by you.  These Minions and all cards attached to them are set aside for the rest of the game.  You may play Spells and Energy on these cards as if they were in play.  You may attack with these Minions, but the only target may be the other Minion or other Minions under the Dream World spell.  If you or your opponent's Minion is knocked out, discard Dream World and the live Minion is placed back in any land under the owner's control.

Name: Void
Location: Discard piles
Function: Remove all cards in both discard piles completely from the game.

Name: Imp
HP: 20
Evolution Stage: Basic Minion
Type: Evil
Attack 1: E Scratch-10.
Attack 2: EE Spy-Look at the top card of your opponent's deck.

Name: Familiar
HP: 30
Evolution Stage: Stage 1-Evolves from Imp
Type: Evil
Attack 1: E Scratch-10.
Attack 2: EE Horn and Scratch-30.

Name: Gog
HP: 30
Evolution Stage: Basic Minion
Type: Evil
Attack 1: EE Fireball-20. This attack may be used on any Minion.

Name: Magog
HP: 50
Evolution Stage: Stage 1-Evolves from Gog
Type: Evil
Attack 1: Exploding Fireball-30.  This attack may be used on any Minion.  This attack does 10 damage to one target Minion in all lands bordering the targeted land.  This includes your lands.

Name: Hellhound
HP: 50
Evolution Stage: Basic Minion
Type: Evil
Attack 1: E Bite-20.
Attack 2: EE Flaming Bite-40.

Name: Cerberus
HP: 70
Evolution Stage: Stage 1-Evolves from Hellhound
Type: Evil
Attack 1: EEEE Tri Bite-This attack does 20 damage to three Minions in attacked land.
Attack 2: EE Fear-10.  Target Minion may not attack or move next turn.

These three cards are from Max.

Name: That Guy (you know...that guy over there)
HP: 120
Evolution Stage: Basic Minon
Minion Type: ?
Attack 1: ? Stare-10.  The card being attacked will not have any effect on the opponent after this attack and can not move or attack.
Attack 2: ?? Evolve-Search your deck for this card's next evolution stage.  Evolve this card and attack again.
Rarity Symbol: Common

Name: This Guy (you know him...he's beside you....oh OHHH!!!)
HP: 210
Evolution Stage: Stage 1-Evolves from That Guy
Minion Type: ?
Attack 1: ?? Evolve-Search your deck for this card's next evolution stage.  Evolve this card and attack again.
Attack 2: ??? Friends and Family-Search your deck for any ?-type Minion and place it in one of your lands.
Rarity Symbol: Uncommon

Name: Mr. Guy (you know, the opposite of Mrs. Guy)
HP: 1,000,000,000
Evolution Stage: Stage 2-Evolves from This Guy
Minion Type: ?
Attack 1: ??? Twister-This attack does 50 damage for every That Guy, This Guy, or Mr. Guy in play.
Attack 2: ???? Grab-Choose any land that the opponent controls.
Rarity Symbol: Rare

These five cards are from Smithy Junior.

Name: Toadie
HP: 40
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EE Swoop In-Choose a Minion whose remaining HP is lower than half of its total HP.  Take one Energy card from that Minion and discard it.
Attack 2: EEE Propeller-10.  Flip 4 coins.  For every heads this attack does 10 more damage.
Rarity: Common

Name: Magikoopa
HP: 70
Evolution Stage: Stage 1-Evolves from Toadie
Minion Type: Evil
Attack 1: EEE Phantom Beam-40.  Your opponent can't attack this card until the end of their next turn.
Attack 2: EEEE Forgotten Magic-Take a Spell of your choice from your discard pile.  Use that Spell immediately.

Name: Kamek
HP: 100
Evolution Stage: Stage 2-Evolves from Magikoopa
Minion Type: Evil
Attack 1: EEEE Changing Destiny-Look through the top five cards of your opponent's deck.  Discard one of your choice.
Attack 2: EEEEEE Magic Powder-Choose any Minion.  If the Minion is one of your Minions, put a Giant Counter on it.  From now on that Minion's total HP and attack is doubled.  If the Minion is one of your opponent's Minions put a Shrunk Counter on it.  From now on that Minion's total HP and attack is cut in half.  If that Minion's damage now exceeds its HP, that Minion is knocked out.  No Minion may have more than one Giant and/or Shrunk counter on it.

Name: Salvo the Slime
HP: 60
Evolution Stage: Basic Minion
Minion Type: Plant
Special Note: Any Minion that attacks this card from an adjacent land may not move from that land until Salvo the Slime is defeated.
Attack 1: PPP Slime Catapult-Choose a Minion in any land.  That Minion may not move until the end of your next turn.
Attack 2 PPPPP Slime Tsunami-20.  All of your opponent's Minions in an adjacent land can't attack until Salvo the Slime is defeated.
Rarity: Uncommon

Name: Planet X
Location: Sidelines
Function: Place the card next to one of the corner lands.  From now on you may move Minions in that corner land to this card.  This card counts as a corner land, but gives you no points.  This land may only be invaded from the corner land it is attached to and it may only attack Minions in the corner land it is attached to.
Rarity: Uncommon

These six cards are from Lemmy Koopa.

Name: Fuzzy
HP: 30
Evolution Stage: Basic Minion
Minion Type: Plant
Attack 1: P Bite-10.
Attack 2: PP Looks Tasty-10.  Fuzzy can recover up to 10 damage if the target is a Minion.
Rarity: Common

Name: Forest Fuzzy
HP: 50
Evolution Stage: Stage 1-Evolves from Fuzzy
Minion Type: Plant
Attack 1: P Dig in the Dirt-Search your deck for a Fuzzy, Forest Fuzzy, or Jungle Fuzzy and put it in your hand.
Attack 2: PP Still Good-20.  Forest Fuzzy can recover up to 10 damage if the target is a Minion.
Rarity: Common

Name: Jungle Fuzzy
HP: 70
Evolution Stage: Stage 2-Evolves from Forest Fuzzy
Minion Type: Plant
Attack 1: P Trap-Select any enemy Minion in an adjoining land.  That Minion can not move until Jungle Fuzzy is attacked.
Attack 2: PPP Energy Drink-Flip two coins.  For each heads, this attack does 30 damage to the target.  If the target is a Minion, Jungle Fuzzy can recover damage up to the amount of damage caused.
Rarity: Uncommon

Name: Bill Blaster
HP: 80
Evolution Stage: Basic Minion (does not evolve)
Minion Type: Lightning
Attack 1: LL Charge Up-There’s no effect!
Attack 2: LL Fire!-Bill Blaster must have used Charge Up the last time it attacked.  This does 40 damage.
Rarity: Uncommon

Name: HP Up Badge
Location: Any Minion
Function: Attach this card to a Minion.  That Minion’s max HP is increased by 30.  An Energy must be discarded off the receiving Minion to use this Spell.
Rarity: Common

Name: Sleepy Time
Location: Discard pile
Function: Declare any land and flip a coin.  If heads, all the Minions in that land fall asleep and do not wake up until they receive damage.
Rarity: Common

These eight cards are from Jay.

Name: Clubba
HP: 70
Evolution Stage: Basic Minion.
Minion Type: Evil
Attack 1: E Crazy Stomp-Discard one Energy attached to target.
Attack 2: EE Clubba Club-30.
Rarity Symbol: Uncommon

Name: Tubba’s Heart
HP: 100
Evolution Stage: Stage One-Evolves from Clubba
Minion Type: Evil
Attack 1: EE Jumper-30.
Attack 2: EEE Heart Drain-Heal Tubba’s Heart by 20 HP.
Rarity Symbol: Rare

Name: “Invincible” Tubba Blubba
HP: -Infinite-
Evolution Stage: Stage Two-Evolves from Tubba’s Heart
Minion Type: Evil
Attack 1: EEE Invincible Laugh-Search your deck for any card, show it to your opponent, and place it in your hand.  Shuffle your deck afterwards.
Attack 2: EEEE Hip Drop-60.
Rarity Symbol: Promo

Name: Smithy
HP: 100
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: Smithy’s Wave-30.
Attack 2: Super Power-40.  If Exor is in play, this attack does 60 damage.
Rarity Symbol: Rare

Name: Smithy’s True Form
HP: 120
Evolution Stage: Stage Two–Evolves from Smithy
Minion Type: Evil
Attack 1: Punch-50.
Attack 2: Toaster Head–Flip 4 coins.  This attack does 20 damage for each head.
Rarity Symbol: Promo

Name: Exor
HP: 110
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: Eye Beam-40.
Attack 2: Exor’s Master–If Smithy is in play, Exor does 60 damage.  If not, draw a card.
Rarity Symbol: Rare

Name: Geno
HP: 100
Evolution Stage: Basic Minion
Minion Type: ???
Attack 1: Finger Shot-30.
Attack 2: Geno Beam–50.  If you have any Basic Minions in this land, search your deck for its evolution, and evolve it.  Shuffle your deck afterwards.
Rarity Symbol: Promo

Name: Mack
HP: 90
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: Flame Wall-Search your deck for a fire Minion and place it in your hand.  Shuffle your deck afterwards.
Attack 2: Flame-50.
Rarity Symbol: Rare

These nine cards are from Smash.

Name: Demon
HP: 50
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: E Spike-30.

Name: Horned Demon
HP: 60
Evolution Stage: Stage 1-Evolves from Demon
Minion Type: Evil
Attack 1: EE Spike-40.
Attack 2: EEE Double Spike-30.  Flip a coin.  If heads, this attack does 30 damage to another Minion in the land you are attacking.

Name: Pit Fiend
HP: 60
Evolution Stage: Basic Minion
Minion Type: Evil
Attack 1: EEE Whip-30.  This attack does another 10 damage to another Minion in the land you are attacking.

Name: Pit Lord
HP: 60
Evolution Stage: Stage 1-Evolves from Pit Fiend
Minion Type: Evil
Attack 1: EEE Scourge-40.  This attack does 20 damage to one other Minion in the land you are attacking and 30 damage to another Minion in the land you are attacking from.  If there are no other Minions in the land, Pit Lord does 30 damage to itself.
Attack 2: E Resurrect as Demon-Use this attack only if you have a Minion in the discard pile.  Remove a Minion in your discard pile completely from the game.  Search your deck for a basic Evil Minion and put it into play in any land you control.  Use this attack only once per game.

Name: Efreet
HP: 70
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: RRR Flare-40.

Name: Efreet Sultan
HP: 80
Evolution Stage: Stage 1-Evolves from Efreet
Minion Type: Fire
Attack 1: RR Fire Shield-Discard R to use this attack.  For the next 3 turns, Fire Shield damages every Minion attacking Efreet Sultan by 1/2 the damage Efreet Sultan took by the attack, rounded down.  Fire Shield does 10 damage if the attack does no damage.

Name: Devil
HP: 100
Evolution Stage: Basic Minion
Minion Type: Evil
Note: Discard a card at random from your hand when you play Devil or Devil is immediately discarded.
Attack 1: EEE Scythe-50.

Name: Arch Devil
HP: 150
Evolution Stage: Stage 1-Evolves from Devil
Minion Type: Evil/Fire
Note: Discard three cards from your hand when Arch Devil is brought into play or Arch Devil is immediately discarded.
Attack 1: RRR Flaming Scythe-60.
Attack 2: E Taunt-This attack may be used on any Minion.  That Minion must attack Arch Devil next turn.  If that Minion cannot, your opponent may not attack on his or her next turn.

Name: Zydar, Demon King
HP: 150
Evolution Stage: Stage 2-Evolves from Arch Devil
Minion Type: Evil/Fire
Note: Discard your entire hand when Zydar comes into play or discard Zydar.
Attack 1: EE Corrupt-For the next three turns, all Minions are the Evil type, all Minions use Evil Energy and all Energy is Evil Energy.
Attack 2: RRRR Flame Blast-10.  Flip a coin.  If heads, this attack does 30 more damage and flip another coin.  If heads, this attack does an additional 60 damage.
Attack 3: EEEEE Lord Devastator-Use this attack only when Zydar has less than 50 HP remaining.  Discard your hand.  Search your deck for as many Minions as cards you discarded and put them into play.  If the Minion is an evolution card, you must have a legal target to place it on or you must discard it.

These eighteen cards are from Yoyoshi.

Name: Apocalypse, NOW!
Location: Discard Pile
Note: Only one Apocalypse, NOW! may be played per game.
Function: Discard all cards in play.  Discard both hands.  Now, choose one land.  That land has become radioactive and may not be built on.
Rarity: Promo
Number: P3

Name: Wildcard
Type: Spell/Building
HP: ?
Location: Your lands
Function: Choose any Building in play.  You may now treat this card like that Building.  You may only do this if you can play this card on any of your lands and it would be legal.
Rarity: Rare
Number:113/112

Name: Mario
Location: Any Land without Koopas
Function: When Mario is played in a land, any card that has "Koopa" or "Bowser" somewhere in its name cannot enter this land.
Rarity: Uncommon

Name: Disband Duplicates
Location: Any land
Function: Only one of each Minion with the same name may enter this land.
Rarity: Rare

Name: Armored Croco
HP: 100
Evolution Stage: Stage 1-Evolves from Croco
Minion Type: Plant
Attack 1: PPP Bite-40.
Attack 2: PPPP Steal-40.  Choose a card from your opponent's hand.  Flip a coin.  If heads, put it in your hand.  If tails, discard it.
Rarity: Promo

Name: Gangbang
Location: Any land
Function: Minions who invade this land can move again if they wish.
Rarity: Uncommon

Name: Green Shell
Location: Any Minion
Function: If this Green Shell is on a Super Koopa, treat it as a Green Koopa.  If not, this Minion has 20 more HP but cannot invade, and can only move once per turn.
Rarity: Uncommon

Name: Red Shell
Location: Any Minion
Function: If this is on a Super Koopa, treat it like a Red Koopa.  If not, then treat this card as a Mushroom with the exception that you must discard an Energy from the Minion receiving the healing.

Name: Yellow Shell
Location: Your Minion
Function: If this is given to a Super Koopa, everything about it doubles (80 HP, Cape Spin ?? 20, , Search for evolution ???? discard ????). If it is given to any other Minion, take -10 off of each attack it deals and is dealt.
Rarity: Rare

Name: Blue Shell
Location: Opponent's Minion
Function: If this card is attached to a Super Koopa, discard this card to search for an evolution of the Super Koopa from your opponent's deck and evolve the Super Koopa.  If it is not a Super Koopa, you may now control its movements. (Your opponent can control its movements as well.)
Rarity: Rare

Name: Royal Evolution
Location: Your Minion
Function: If this card is attached to a Super Koopa, discard all Energy attached to it to search for a Stage 2 Evolution card of it.  Place that card in your hand.  If you attach this card to Baby Bowser, you may evolve it into Bowser Koopa (providing the king is in your hand).  If this card is attached to any other Minion, it does nothing.
Rarity: Rare

Name: Chain
Location: Unchained Chomp
Function: The Unchained Chomp cannot use Free Range unless the target is in an adjoining land.
Rarity: Common

Name: Bowser's Castle
HP: 60
Function: As long as Bowser's Castle is standing, only the person who played the castle can enter this land.  You can only have 1 Bowser's Castle in your deck.
Rarity: Rare

Name: Extension Land
Location: Beside Giant, Desert, Sky, or Pipe Land
Function: You may treat this Spell as a new land.  This land counts for 0 points, but you may treat it like a corner land in every other aspect.
Rarity: Uncommon

Name: Demotion
Location: Discard pile
Function: Take the top evolution card of the Minion you are demoting and return it to the owner's hand.  You cannot do this if the Minion being demoted is a Basic Minion.
Rarity: Common

Name: Failed Midnight Raid
Location: Discard pile
Function: If your opponent plays Midnight Raid, then you may immediately play this card.  Your opponent must discard 2 Energies from his Minions instead of your Minions.
Rarity: Common

Name: Wacky Watch
Location: Discard pile
Description: Take the top five cards off of your deck and put them aside.  Then, discard the rest of your deck.  The five cards you put aside are now your deck.  Your opponent does the same.  If there are less than five cards in either deck, take the difference from the discard pile and add them to your deck.  For the rest of the game, neither player may play any card or do any attack that may alter the number of cards in the deck, except for another Wacky Watch.
Rarity: Rare

Name: Evil Never Dies
Location: Any land
Function: If an evolved Evil Minion dies while in this land, put that Basic Minion in a corner land you own or is unowned.  Discard all evolution, Spell, and Energy cards that were attached to it.
Rarity: Promo

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