These sixteen cards are from Seth.
Name: Seth
HP: 9990
Minion Stage: Basic Minion
Minion Type: ?
Special Note: You may only have one
Seth in play at a time.
Special Power: Works Solo: You
cannot play Seth if you have ANY Minions in play. You cannot play
ANY Minions while Seth is in play UNLESS you use one of his attacks to
do so.
Attack 1: ????????? Blast-180.
Attack 2: ????? Best Offense Is Good
Defense-60. Remove 1 damage counter from Seth.
Attack 3: ???? Best Defense Is Good
Offense-20. Remove 2 damage counters from Seth.
Attack 4: ???????????? KO-Target enemy
Minion is automatically Knocked Out. Nothing can prevent this attack.
Discard ? after using this attack. THIS CAN ONLY BE USED ON EVIL-TYPE
MINIONS.
Attack 5: ? Extreme Risk-Flip two coins.
If a tails shows up at least one time, you lose the game. Otherwise,
you win it.
Attack 6: ? Healing-Discard any amount
of Energy cards from Seth. Remove that amount of damage counters from Seth.
Attack 7: ???? Summon-Search your deck
for any Minion. Put it into play and shuffle your deck. At
end of turn, discard that Minion from play. (Note: You can play evolved
forms of Minions without having to evolve them from the Basic Minion using
this attack).
Attack 8: ???????????? Mega Growth-Increase
Seth's maximum HP by 10. Discard ??? after this attack.
Name: Lord Seth
HP: 1,000,000,000,000
Minion Stage: Stage 1-Evolves from
Seth
Minion Type: ?
Special Note: You can only have one
Lord Seth in play at a time, and cannot have Seth in play at the same time.
Special Power: You cannot have any
Minions in play as long as Lord Seth is in play. When Lord Seth comes
into play, all of your Minions are knocked out.
Attack 1: ????????? Super Blast-1010.
Attack 2: ????????????????????????????????????????????????????????????
Absolute Power-You win the game. If you ever play your opponent again,
you win the game as soon as Lord Seth is in play.
Attack 3: ???????????????????? Total
Annihilation-This attack deals 1,000,000,000 damage to all enemy Minions
and Buildings.
Attack 4: ??????????? Duplicate-Take
a counter and put it in a land that is unoccupied or is controlled by you.
That counter has the same amount of HP as Lord Seth but cannot attack.
Attack 5: ????? Dynamite-Target Building
is knocked out.
Name: Dino-Torch
HP: 30
Evolution Stage: Basic Minion
Minion Type: Fire
Attack 1: R Flame-10.
Attack 2: RR Torch-20.
Name: Dino-Rhino
HP: 60
Evolution Stage: Stage 1-Evolves from
Dino-Torch
Minion Type: Fire
Attack 1: RR De-Evolve-If Dino-Rhino
is knocked out next turn, instead remove all damage counters and discard
this evolution card.
Attack 2: RRR Slam-30.
Name: Reznor
HP: 120
Evolution Stage: Stage 2-Evolves from
Dino-Rhino
Minion Type: Fire
Attack 1: RRRR Fireball-40.
Attack 2: RRRRR Group Fireball-20.
Flip 4 coins. For every head, this atttack deals 20 additional damage.
Name: Egg
HP: 30
Evolution Stage: Basic Minion
Minion Type: Air
Attack 1: A Defend-Flip a coin.
If heads, Egg takes 10 less damage next turn.
Attack 2: AA Hatch-If Egg is knocked
out next turn, instead search your deck for its evolved form and evolve
Egg. Shuffle your deck afterwards.
Name: Birdo
HP: 150
Evolution Stage: Stage 1-Evolves from
Egg
Minion Type: Air
Attack 1: AAA Egg Shot-40.
Attack 2: AAAA Fireball-50. If
this attack is done to a non-Air type Minion, it deals 60 damage.
Name: Shyguy
HP: 40
Evolution Stage: Basic Minion
Minion Type: Fighting
Attack 1: F Jump-10.
Attack 2: FF Jump Up-Flip a coin.
If heads, your opponent's attacks deal 10 less damage to Shyguy next turn.
THIS DOES NOT WORK ON AIR-TYPE MINIONS.
Name: Shyster
HP: 70
Evolution Stage: Stage 1-Evolves from
Shyguy
Minion Type: Fighting
Attack 1: FFF Nurture-Remove 1 damage
counter from Shyster.
Attack 2: FF Giant Jump-20.
Name: Mack
HP: 140
Evolution Stage: Stage 2-Evolves from
Shyster
Minion Type: Fighting
Attack 1: FFFFFF Flame Wall-50.
This attack deals 10 damage to all other enemy Minions or Buildings
Attack 2: FFF Extreme Jump-30.
Name: Simple Arrow
HP: 50
Minion Stage: Basic Minion
Minion Type: Fighting
Attack 1: F Poke-10.
Attack 2: F Launch-20. Flip a
coin. If tails, this attack deals 10 damage to Simple Arrow.
Name: Bow and Arrow
HP: 80
Minion Stage: Stage 1-Evolves from
Simple Arrow
Minion Type: Fighting
Attack 1: FF Arrow Shoot-30.
Attack 2: FFF Long Range-10.
You may use this attack on any enemy Minion.
Name: Bowyer
HP: 150
Minion Stage: Stage 2-Evolves from
Bow and Arrow
Minion Type: Fighting
Attack 1: FFFF Long Range Arrow-60.
You may attack any enemy Minion or Building with this attack
Attack 2: FFFFF Button Disable-Flip
a coin. If heads, no enemy Minion may use their first attack.
If tails, no enemy Minion may use their second attack. This effect
remains in place until Bowyer is either knocked out or you use this attack
again.
Name: Belome
HP: 120
Evolution Stage: Basic Minion
Minion Type: Water
Attack 1: WWW Lick-40.
Attack 2: WWWW Swallow-30. The
Minion you used this attack on cannot attack next turn.
Name: Snifit
HP: 80
Minion Stage: Basic Minion
Minion Type: Fighting
Attack 1: F Sniff-Look at the top card
of your deck.
Attack 2: F Bullet-10.
Name: Booster
HP: 200
Minion Stage: Stage 1-Evolves from
Snifit
Minion Type: Fighting
Attack 1: FFF Play Time-Deal any amount
of damage you want to to a target. Deal that much damage to Booster.
Attack 2: FFFF Superslap-60.
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